TutorialsPublished by : LeeAndro | Date : 28-11-2020 | Views : 61
UV Mapping for Games (Blender 2.90)
UV Mapping for Games (Blender 2.90)
Video format : MP4 | Author : Chunck Trafagander | Duration : 02:01:05 | Language : English | 1 GB
Video : MPEG4 Video (H264) 1920х1080 30fps 1165kbps
Audio : AAC 44100Hz stereo 126kbps

Description : In UV Mapping for Games we'll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of ​​game development you are in, if you interact with 3D models you will need to know about UV mapping - even if only at a fundamental level.

"What is UV mapping, why do we use it? Do I have to UV map my models? "Starting answering" what "UV maps are, we will answer each one of these questions - as well as answering others that you didn't know you had!

Content
01. What Are UV Maps.mp4
02. Basic Unwrap.mp4
03. Texel Density Theory.mp4
04. Texel Density Practice.mp4
05. Stretching Theory.mp4
06. Stretching Practice.mp4
07. Shell Orientation Theory.mp4
08. Shell Orientation Practice.mp4
09. Shell Stacking.mp4
10. Hardsurface Example.mp4
11. Organic Example.mp4
12. Environmental Example.mp4
13. Next Steps - Tips And Tricks.mp4


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